Follow-up Comment #2, bug #20905 (project freeciv):

Attached work-in-progress patch.
Definitely speeds things up, and some work done to remove droppings left on
edge conditions, but some remain (notably when moving on/off a tile unsuitable
for a city).

When testing this, setting init_city_radius_sq = 26 in game.ruleset is useful,
because the city-map-sized redraw is the compile-time maximum, so smaller
run-time city outlines might appear to work due to the over-redrawing.

(file #18095)
    _______________________________________________________

Additional Item Attachment:

File name: 20905-trunk-wip.patch          Size:4 KB


    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?20905>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to