Follow-up Comment #2, bug #20905 (project freeciv): Attached work-in-progress patch. Definitely speeds things up, and some work done to remove droppings left on edge conditions, but some remain (notably when moving on/off a tile unsuitable for a city).
When testing this, setting init_city_radius_sq = 26 in game.ruleset is useful, because the city-map-sized redraw is the compile-time maximum, so smaller run-time city outlines might appear to work due to the over-redrawing. (file #18095) _______________________________________________________ Additional Item Attachment: File name: 20905-trunk-wip.patch Size:4 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20905> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev