Follow-up Comment #8, patch #3974 (project freeciv):

> Of those options I think one that uses nreqs exclusively makes things more
obvious,
Agreed.

Tested all rule sets in autogames. civ2civ3 had a different result sometime
after turn 600. multiplayer wasn't completed but was the same (except the
order of the stored vars) at turn 600. The rest had the same result.

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