Follow-up Comment #8, patch #3974 (project freeciv): > Of those options I think one that uses nreqs exclusively makes things more obvious, Agreed.
Tested all rule sets in autogames. civ2civ3 had a different result sometime after turn 600. multiplayer wasn't completed but was the same (except the order of the stored vars) at turn 600. The rest had the same result. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3974> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev