Summary: Problems in determining move_type for units native
to roads
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Mon 12 Aug 2013 06:50:06 PM EEST
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
        Operating System: None
         Planned Release: 



After gen-roads (that is: S2_5 being affected) code that sets unit move_type
based on native terrains and roadshas several problems. It assumes that roads
are always on land. It both determines that unit native to any road must be
able to land travel via that road (not true if road itself is not native to
any land terrain) and forbids sea moving units from being native to any road
(roads native to sea terrains only should be ok).

Another problem that affects even S2_4 is that nativity provided by bases is
not considered at all like that provided by roads.


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