Update of patch #4101 (project freeciv):
Category: None => general
Planned Release: => 2.6.0
Follow-up Comment #1:
In general I would not implement new base-specific (or road-specific)
features. In most cases that's just more work for us to generalize to all
extras later. Also, some rulesets already have Tunnels and Ocean Tubes kind of
road types that could quite logically hide the units traveling them. This
means that this feature would need to wait a bit that it can be added to
extras instead of just bases.
First of all, "nativity", should be property of extras, not just bases and
roads. That's needed to know which units the extra will hide (which units are
inside it - fortress not hiding units flying over it)
Graphics tags should be ruleset defined for extras instead of just bases and
roads with others using hardcoded tags. This is needed for adding the
I'm already working on these dependency patches.
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