Follow-up Comment #4, patch #3756 (project freeciv): UI changes are out of scope of my current gen-extras project. Here is how things should work after gen-extras, from which future UI-projects should pick up.
Extras have "causes" defined. For example any extra with cause "Pollution" can result from city pollution, "Fallout" can result from nuclear explosion. Causes are used for the UI too so that instead of generic "User request" cause there's separate causes "Irrigation" and "Mine" defined. Pressing 'I' will then select extra of cause "Irrigation" to be built. User even hasn't control over what exact extra will be selected (unless we add menus for irrigations and mines like we have for roads) but next_extra_for_tile() is used. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3756> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev