URL:
<http://gna.org/bugs/?21207>
Summary: Server keeps "Not enough nations for players"
message to itself
Project: Freeciv
Submitted by: jtn
Submitted on: Mon Oct 21 21:04:06 2013
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: In Progress
Assigned to: jtn
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: Any
Planned Release: 2.3.5,2.4.1,2.5.0,2.6.0
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Details:
start_command() has a check that there are enough playable nations for all the
players, with an associated failure message "Not enough nations for all
players; game will not start."
Unfortunately, unlike other failures, for some reason it doesn't use
notify_conn() to emit this message, only cmd_reply(). Since this code is
typically invoked in response to a PLAYER_READY packet, no-one sees the
message (except the server console).
Not sure how you can get into this situation currently (but I'm about to
create a way in patch #3448, which is how I noticed).
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