Follow-up Comment #3, bug #21279 (project freeciv): I observed the same problem and it indifferently affects Windows or Linux clients version 2.4.0. This did not affect 2.3.4. I don't know for 2.4.1.
I suspect the probability of hitting the bug depends on the activity of the server, especially regarding private chatting between users. This does not affect the server itself, which just reports a "client disconnected", but only segfaults the client. If more clients are detached at the same time inside an actively running server, when one client crashes the others don't do immediately, but may crash after a few seconds. Attached or observing clients are not affected. I spotted this defect on other servers beside freeciv-debian.ns0.it. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21279> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev