URL:
  <http://gna.org/patch/?4367>

                 Summary: Copy classic script.lua to civ2civ3 script.lua
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sun 29 Dec 2013 12:05:57 PM EET
                Category: rulesets
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0, 2.6.0

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Details:

civ2civ3 ruleset has empty script.lua. I think carrying classic ruleset
functionality over to civ2civ3 by simply coping script.lua is in order. The
features provided by current classic ruleset script.lua are creation of Ruins
when city is destroyed, and random map labels at game start.




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