Follow-up Comment #4, patch #4365 (project freeciv):

> (server/plrhand.c:1928)

Thanks for checking this. Unfortunately code like that means we have another,
and harder to fix, bug. If we call first_contact for one party only, situation
where the parties have different ai types is certainly not handled correctly -
at best the called implementation handles both sides (as opposed to only one
side) as if they were its type. Will open new bug ticket for this.

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