Follow-up Comment #4, patch #4365 (project freeciv):

> (server/plrhand.c:1928)

Thanks for checking this. Unfortunately code like that means we have another,
and harder to fix, bug. If we call first_contact for one party only, situation
where the parties have different ai types is certainly not handled correctly -
at best the called implementation handles both sides (as opposed to only one
side) as if they were its type. Will open new bug ticket for this.


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to