Follow-up Comment #1, patch #4391 (project freeciv): > Obviously civ1/civ2 rulesets shouldn't be changed if that's how > those games behaved, although that does leave the incongruity > of ancient oil derricks.
Oil Well was not added to civ/2 but they have Mine regardless of terrain. Those rulesets are supposed to be rules-, not graphics-wise, compatible. As for other rulesets, oil wells are known from 347 CE ( http://en.wikipedia.org/wiki/Oil_well ) so it would be nice to allow Desert Oil Wells relatively early and Glacier Oil Wells later. I would propose something like giving Glacier tiles "Mining_Possible" effect only when Refining is known. For Desert tiles we can either give "Mining_Possible" when Construction is known, or we can make Construction requirement for Oil Well. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4391> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev