URL:
  <http://gna.org/patch/?4393>

                 Summary: Support multiple city graphics providing buildings
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Thu 02 Jan 2014 06:48:03 PM EET
                Category: client
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0

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Details:

Turn former boolean effect "Visible_Wall" to integer. Value indicates which
set of building sprites should be used.
Tilesets can define either up to 5 buildings city sprite sets, or single wall
sprite set like before. For positive "Visible_Wall" effect client first tries
to display building sprite with that identifier, and if such sprite is not
found, generic wall sprite.



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File Attachments:


-------------------------------------------------------
Date: Thu 02 Jan 2014 06:48:03 PM EET  Name: MultiWallGfx.patch  Size: 10kB  
By: cazfi

<http://gna.org/patch/download.php?file_id=19612>

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Reply to this item at:

  <http://gna.org/patch/?4393>

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