URL:
<http://gna.org/patch/?4393>
Summary: Support multiple city graphics providing buildings
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 02 Jan 2014 06:48:03 PM EET
Category: client
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
Turn former boolean effect "Visible_Wall" to integer. Value indicates which
set of building sprites should be used.
Tilesets can define either up to 5 buildings city sprite sets, or single wall
sprite set like before. For positive "Visible_Wall" effect client first tries
to display building sprite with that identifier, and if such sprite is not
found, generic wall sprite.
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File Attachments:
-------------------------------------------------------
Date: Thu 02 Jan 2014 06:48:03 PM EET Name: MultiWallGfx.patch Size: 10kB
By: cazfi
<http://gna.org/patch/download.php?file_id=19612>
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Reply to this item at:
<http://gna.org/patch/?4393>
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