Follow-up Comment #7, bug #21115 (project freeciv): Should we try to fix negated requirements on stable S2_4 branch? Fixes so far are probably relatively unintrusive (don't know about the AI yet).
If we do, can we add an optional ruleset capability "negated_requirements_really_work", so that rulesets which use them aren't loaded onto old servers where they won't work? (May also want some capability handshaking with clients, as some of the fixes are client-side. Which is all an argument that maybe it has to be a 2.5 feature.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21115> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev