Follow-up Comment #8, bug #21523 (project freeciv):
> After compiling, the assertion doesn't fail anymore, but I
> can't affirm my patch really fixes the problem.
I've had no single assert failures from the autogames I've now run with the
fix. Before the patch I got the failure four times with the same set (=same
ruleset, same settings, but random seeds randomly selected) of the autogames.
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