Follow-up Comment #3, bug #21535 (project freeciv):

> Indeed this seems not to be mentioned in the discussion, though
> I remember thinking it as bugfix for civ/2 compatibility
> (disembarging is different from normal movement in many ways,
> including the fact that unit moves from non-native tile - tile
> it's not normally able to travel at all)

I think civ2 behaviour is granted by slow_invasions=TRUE (default). The change
not mentioned in the discussion for patch #3886 only occurs when
slow_invasions=FALSE. I really think this change was not intentional.


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