Update of bug #21558 (project freeciv):
Status: None => Ready For Test
Assigned to: None => jtn
Planned Release: => 2.3.5,2.4.2,2.5.0,2.6.0
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Follow-up Comment #2:
Have stared harder at the code for all clients (in detail at head-of-S2_3, in
slightly less detail at 2.3.0) and haven't seen a way for them to slip up and
send value=200 (improvement=199) over the network.
I don't think the old SDL client bug #19288 can cause this.
So, how this happened is a mystery to me, unless some LT player has a buggy
customised client.
Attached an untested patch to make the server robust against this (it does
nothing except log an error); I consider this a candidate for 2.3.5/2.4.2,
although I haven't checked it applies cleanly yet.
(file #19898)
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Additional Item Attachment:
File name: trunk-invalid-sabotage-improvement-server.patch Size:0 KB
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