URL:
<http://gna.org/bugs/?21631>
Summary: Changing phasemode in a running game
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 10 Feb 2014 11:21:42 PM EET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
Not tested the actual problems, but it cannot be right that there's no
callbacks to handle phasemode changes in a running game - when current phase
might be even illegal one in new phasemode, or some players having no phase at
all on the entire turn (playing first phase in alternative movement mode so
that first player can make his/her moves, then switching to concurrent
movement when phase is no longer the first, where all players could move)
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<http://gna.org/bugs/?21631>
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