Follow-up Comment #6, bug #21629 (project freeciv):

I ran a test autogame with the patch, Hard AI and citymindist = 3 (the civ2
ruleset defaults were used everywhere else). I'm happy to report that while
the pirates managed to capture 3 border cities, they were eventually rolled
back and thus the world was saved from a barbarian plague.

This was not the case for the civ1 ruleset last time I checked (2.4.1) but
this is also an issue for another ticket.

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