Update of bug #21714 (project freeciv):

                Severity:              3 - Normal => 2 - Minor              
         Planned Release:     2.6.0, 2.5.0, 2.4.3 => 2.6.0, 2.5.0           
                 Summary: The No_Diplomacy effect is bypassed by an embassy =>
The No_Diplomacy effect appears to be bypassed by an embassy

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Follow-up Comment #2:

> When the embassy is there both players can initiate a meeting and do
diplomacy with each other.
I spoke to soon. It is enabled in the UI. But the meeting is later prevented
from occurring. All that happens is that the user is tricked to think he can
take an action (initiate a meeting) he can't take.

No longer planning to apply this to the 2.4 branch.

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