Follow-up Comment #2, bug #21726 (project freeciv):

patch #4590 helps somewhat, fixing the issue that move_unit_map_canvas()
thinks framerate to be much higher than it really is and thus pushing too many
frames out.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21726>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to