Summary: Convert multiplayer ruleset effects to use present =
FALSE instead of nreqs
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Fri 14 Mar 2014 01:20:13 AM EET
                Category: rulesets
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0



While going through multiplayer ruleset for these changes, I also wondered
what should the future of the ruleset be. It was originally introduced so that
there would be no need to make so many compromises between single-player and
multiplayer functionality in classic ruleset. Now that civ2civ3 starts to be
the most used ruleset in both single-player and multiplayer, that point of
having current multiplayer ruleset is no longer relevant.

Should we overhaul multiplayer ruleset to be more like "multiplayer version of
civ2civ3" while making civ2civ3 single-player optimized?


File Attachments:

Date: Fri 14 Mar 2014 01:20:13 AM EET  Name: MultiplayerPresent.patch.bz2 
Size: 2kB   By: cazfi



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