URL:
<http://gna.org/patch/?4602>
Summary: Convert multiplayer ruleset effects to use present =
FALSE instead of nreqs
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 14 Mar 2014 01:20:13 AM EET
Category: rulesets
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
While going through multiplayer ruleset for these changes, I also wondered
what should the future of the ruleset be. It was originally introduced so that
there would be no need to make so many compromises between single-player and
multiplayer functionality in classic ruleset. Now that civ2civ3 starts to be
the most used ruleset in both single-player and multiplayer, that point of
having current multiplayer ruleset is no longer relevant.
Should we overhaul multiplayer ruleset to be more like "multiplayer version of
civ2civ3" while making civ2civ3 single-player optimized?
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File Attachments:
-------------------------------------------------------
Date: Fri 14 Mar 2014 01:20:13 AM EET Name: MultiplayerPresent.patch.bz2
Size: 2kB By: cazfi
<http://gna.org/patch/download.php?file_id=20319>
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<http://gna.org/patch/?4602>
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