Follow-up Comment #2, bug #21795 (project freeciv): I admit I did not take into account this difference between civ1 and current freeciv when I wrote it, but my idea was to calculate automatically if the unit is fortified or not, not linked to the "fortify" action, but to the movement points of the unit, so the setting "unitwaittime" can be taken into account.
I'd rewrite it for freeciv current behavior: - when the unit is going to recover the movement points (after the "unitwaittime" of this turn), if the unit had remaining movement points from previous turn, then the unit is automatically considered fortified (and the fortified icon is drawn), until it moves again. But I admit I like the civ1 alternative and it would be great to be able to choose between them. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21795> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev