URL: <http://gna.org/patch/?4623>
Summary: AI: Balance the AI building city action immunity values Project: Freeciv Submitted by: sveinung Submitted on: Wed 19 Mar 2014 10:28:44 PM UTC Category: ai Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6 _______________________________________________________ Details: I think this could be a nice introduction patch for a new developer that already is an advanced user and/or a programmer. Adjust the values representing how bad the AI think it is that one of its cities could become a target of the spy actions poison city, sabotage a random building (/the production), sabotage a specific building (or the production), steal a random tech, steal a specific tech, establish an embassy and investigate the city. The value of incite city may need adjustment too. The goal is to make the AI play better. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4623> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev