URL:
  <http://gna.org/patch/?4623>

                 Summary: AI: Balance the AI building city action immunity
values
                 Project: Freeciv
            Submitted by: sveinung
            Submitted on: Wed 19 Mar 2014 10:28:44 PM UTC
                Category: ai
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6

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Details:

I think this could be a nice introduction patch for a new developer that
already is an advanced user and/or a programmer.

Adjust the values representing how bad the AI think it is that one of its
cities could become a target of the spy actions poison city, sabotage a random
building (/the production), sabotage a specific building (or the production),
steal a random tech, steal a specific tech, establish an embassy and
investigate the city. The value of incite city may need adjustment too. The
goal is to make the AI play better.




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  <http://gna.org/patch/?4623>

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