Summary: AI: Balance the AI building city action immunity
Submitted by: sveinung
Submitted on: Wed 19 Mar 2014 10:28:44 PM UTC
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Planned Release: 2.6
I think this could be a nice introduction patch for a new developer that
already is an advanced user and/or a programmer.
Adjust the values representing how bad the AI think it is that one of its
cities could become a target of the spy actions poison city, sabotage a random
building (/the production), sabotage a specific building (or the production),
steal a random tech, steal a specific tech, establish an embassy and
investigate the city. The value of incite city may need adjustment too. The
goal is to make the AI play better.
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