Follow-up Comment #1, patch #4656 (project freeciv): Should this not also include ACTIVITY_POLLUTION and ACTIVITY_FALLOUT in tile_changing_actions? I don't expect it to be used much, but I don't see any reason why a given extra might not require one of the nuisance extras to be in an adjacent tile. Also, adjusting the comment on line 905 might help future developers understand what is happening in the check_adjacent_units conditional.
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