Follow-up Comment #5, patch #4656 (project freeciv): I think something like this may also be required on S2_5? We have fairly generalised requirements <http://www.freeciv.org/wiki/How_to_update_a_ruleset_from_2.4_to_2.5#Terrain_conversions> for mines etc there, so there's no reason why irrigation is the only activity that might be disrupted by an adjacent tile's change.
(Technically it probably even applies to S2_4, since bases in progress could depend on adjacent tiles.) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4656> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev