Follow-up Comment #5, patch #4656 (project freeciv):
I think something like this may also be required on S2_5? We have fairly
generalised requirements
<http://www.freeciv.org/wiki/How_to_update_a_ruleset_from_2.4_to_2.5#Terrain_conversions>
for mines etc there, so there's no reason why irrigation is the only activity
that might be disrupted by an adjacent tile's change.
(Technically it probably even applies to S2_4, since bases in progress could
depend on adjacent tiles.)
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