URL:
  <http://gna.org/bugs/?21934>

                 Summary: nuke destructs own city during unitwaittime
                 Project: Freeciv
            Submitted by: None
            Submitted on: Sat 19 Apr 2014 12:51:48 UTC
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

This is a similar bug to bug #21932 - but this one is caused by unitwaitime
not techloss

Press turn done - 

Using the shift N command to explode a nuke on an enemy city risks self
destruction. An example is in the attached file. Point the nuke in London at
the nearby city Berlin and fire it using the shift N command. Nothing happens.
Now point it at the German worker next to Berlin. You destroy your own city,
London. 

A secondary issue here is that the nuke had moved immediately before turn done
was hit and then the game was saved. Unitwaittime seems to have been lost
during the save.




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File Attachments:


-------------------------------------------------------
Date: Sat 19 Apr 2014 12:51:48 UTC  Name: nuke-self-destructs-2.sav.bz2  Size:
20kB   By: None

<http://gna.org/bugs/download.php?file_id=20522>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21934>

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