Follow-up Comment #2, bug #21938 (project freeciv):

'<' looks the correct thing.

I don't think we should cancel path or recalculate path if the move rate was
changed. Or at least not at server side (anyway the AI recalculates path every
turns). And I think this is a separated issue.

Not that computed paths have many other ways to become obsolete (terrain
changes, infrastructure built/removed, non-allied unit moves etc.).


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