Summary: tech_leakage doesn't handle team pooled research
Submitted by: pepeto
Submitted on: Tue 20 May 2014 08:18:48 PM CEST
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: Any
The functions seems to only take one player pointer and check for embassies
for this one, and not the others players which share the same research.
Also, maybe it should count teams rather than players in such cases.
0 - No reduction of the technology cost.
1 - Technology cost is reduced depending on the number of players
which already know the tech and you have an embassy with.
2 - Technology cost is reduced depending on the number of all players
(human, AI and barbarians) which already know the tech.
3 - Technology cost is reduced depending on the number of normal
players (human and AI) which already know the tech.
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