Follow-up Comment #3, bug #22080 (project freeciv):

> Is this related to bug #21992, or is there something else 
> causing strikethroughs?
AIUI, bug #21992 is about negated=TRUE/present=FALSE not causing buildings to
be considered redundant.
My S2_5 patch will use nreqs so won't be vulnerable to that. I guess the trunk
version will use present=FALSE in line with general policy there, so will not
be effective until bug #21992 is fixed.


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