URL:
<http://gna.org/patch/?4719>
Summary: New disaster effect "ReducePopulationNoDestroy"
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 25 May 2014 13:07:55 BST
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
The "ReducePopulation" disaster effect can destroy a city, which might be
overly harsh for some tastes.
While it's possible to add a "MinSize" requirement to a disaster to prevent
this, this will also prevent any other effects such as pollution/fallout from
occurring, which isn't ideal.
So I propose a new disaster effect like ReducePopulationNoDestroy, which is
just like ReducePopulation but can't occur at size 1.
Currently targeting 2.6. Could arguably also be added to S2_5 pre 2.5.0-beta1,
since it's backwards compatible with rulesets created at format freeze.
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<http://gna.org/patch/?4719>
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