URL:
  <http://gna.org/patch/?4719>

                 Summary: New disaster effect "ReducePopulationNoDestroy"
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun 25 May 2014 13:07:55 BST
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0

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Details:

The "ReducePopulation" disaster effect can destroy a city, which might be
overly harsh for some tastes.

While it's possible to add a "MinSize" requirement to a disaster to prevent
this, this will also prevent any other effects such as pollution/fallout from
occurring, which isn't ideal.

So I propose a new disaster effect like ReducePopulationNoDestroy, which is
just like ReducePopulation but can't occur at size 1.

Currently targeting 2.6. Could arguably also be added to S2_5 pre 2.5.0-beta1,
since it's backwards compatible with rulesets created at format freeze.




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  <http://gna.org/patch/?4719>

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