Summary: Multiplayer ruleset 'Cheating' AI doesn't have
Submitted by: jtn
Submitted on: Tue 27 May 2014 01:03:30 BST
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: None
Release: S2_5 r24940
Discussion Lock: Any
Operating System: Any
Planned Release: 2.5.0, 2.6.0
Bug #18232 removes the intrinsic max rates cheat, adding an effect in
Patch #3655 did the same to the experimental ruleset.
The same doesn't seem to have been done to the 'multiplayer' ruleset. I don't
see any indication this is deliberate.
(Can we make experimental/multiplayer use the default ai_effects ruleset
rather than keeping their own identical copies? If not, do we need copies for
civ1/civ2/etc? I haven't looked into it.)
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