URL:
  <http://gna.org/bugs/?22094>

                 Summary: Multiplayer ruleset 'Cheating' AI doesn't have
Max_Rates override
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Tue 27 May 2014 01:03:30 BST
                Category: rulesets
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: S2_5 r24940
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 2.5.0, 2.6.0

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Details:

Bug #18232 removes the intrinsic max rates cheat, adding an effect in
default/ai_effects.ruleset instead.
Patch #3655 did the same to the experimental ruleset.

The same doesn't seem to have been done to the 'multiplayer' ruleset. I don't
see any indication this is deliberate.

(Can we make experimental/multiplayer use the default ai_effects ruleset
rather than keeping their own identical copies? If not, do we need copies for
civ1/civ2/etc? I haven't looked into it.)




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