Follow-up Comment #2, bug #22082 (project freeciv):

In S2_5 we can't move it to lua as the signal does not tell if some of the
engine side effects fired.

So in S2_5 we should just get rid of the message.

In TRUNK we should at least pass boolean in lua signal telling if any of the
internal effects fired. It's more complicated question if we then use that
information in default.lua or ruleset specific script.lua.


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