Follow-up Comment #2, bug #20556 (project freeciv): I don't think this is sufficient. If you connect a second client to the server, it will get hack access.
Why not using a server option (from command line) like "--hack"? I would expect that client get hack access on its spawn one, but not if running the server separatly. Maybe a second option for client side should be welcome to prevent to spawn the server with "--hack"? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20556> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev