Follow-up Comment #2, bug #20556 (project freeciv):
I don't think this is sufficient. If you connect a second client to the
server, it will get hack access.
Why not using a server option (from command line) like "--hack"?
I would expect that client get hack access on its spawn one, but not if
running the server separatly.
Maybe a second option for client side should be welcome to prevent to spawn
the server with "--hack"?
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