Follow-up Comment #3, bug #20556 (project freeciv):
> If you connect a second client to the server, it will get hack
Um... no? Server is not spawned by that client either.
Unless you mean compiling second client without --disable-client-hack, but one
would do that quite intentionally. Remember that this is not a security
feature, but debug/testing feature. It's actually a valid use-case to test
combination of hack and non-hack clients together.
> Why not using a server option (from command line) like
How spawned server could then tell the spawning client apart from others? Or,
assuming test involving both hack and non-hack clients, how does it know
should-allow-hack clients in general? That's why I think it should be in
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