URL: <http://gna.org/patch/?4756>
Summary: Effects to allow/prevent various built-in victory conditions Project: Freeciv Submitted by: jtn Submitted on: Sat 31 May 2014 23:44:06 BST Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: Allow built-in victory conditions to be suppressed if requirements aren't met. Probably one effect per victory condition; if net value is positive, victory is allowed. (Assumes game can validly continue past all victory conditions!) Motivations: * allow ruleset to use only custom victory conditions (via Victory effect, or Lua script) * help with alliance limiting (tickets to be raised) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4756> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev