URL:
<http://gna.org/bugs/?22160>
Summary: Lua give_technology can't avoid possibility of tech
loss
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 12:37:42 BST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: Any
Planned Release:
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Details:
Technologies given with Lua's give_technology() function are always counted as
'free' technologies; if server settings freecost and techlossforgiveness are
set appropriately, this can trigger the loss of a random other tech.
This prevents reliable use of self-root-req'd technologies as tokens given by
Lua to hang other effects off (like we used to do with Darwin in the
multiplayer ruleset).
I think there should be a way to give_technology without any possibility of
tech loss or similar effects.
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Reply to this item at:
<http://gna.org/bugs/?22160>
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