Summary: Ruledit stores (rounded) calculated tech cost
                 Project: Freeciv
            Submitted by: sveinung
            Submitted on: Sun 06 Jul 2014 09:46:41 PM UTC
                Category: freeciv-ruledit
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: TRUNK
         Discussion Lock: Any
        Operating System: None
         Planned Release: 2.6.0



Patch #4891 replaced the advance struct's "preset_cost" with "cost". "cost"
may be the tech cost defined in the ruleset like "preset_cost" or a calculated
value. The ruleset cost is still an int. The calculated value may be a double.
The cost field is written during ruleset load.

Patch #4891 made ruledit stop compile. Bug #22286 was a compile fix for
ruledit. It didn't try to fix anything but compilation. All it did was to
change the name from preset_cost to cost. The advantage of this over
commenting out tech cost storage is that tech cost values loaded from the
ruleset aren't lost. The disadvantage is that tech cost values calculated by
techs_precalc_data() during ruleset load are (converted to int and) stored in
the ruleset.


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to