Follow-up Comment #1, bug #21193 (project freeciv):
This has supposed to have been working since r2367, and in trunk, unit_move()
calls maybe_make_contact(), which should trigger contact to the owner of any
adjacent city. I can't reproduce this on trunk (r25614) by starting a new
game with the classic ruleset, using the editor to place an (empty) foreign
city a knights-move from the start position, and moving the initial explorer
unit adjacent. Do you have a savegame or instructions to reproduce?
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