URL:
<http://gna.org/bugs/?22363>
Summary: Zero value effect evaluation zeroes total value of
improvement
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 19 Jul 2014 11:59:31 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
Status: Ready For Test
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: 2.4.3, 2.5.0, 2.6.0
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Details:
dai_effect_value() should not return only the value of the effect being
evalatuated, but it added to the base value calculated so far. The shortcut
that checks zero value effects returns 0 instead of unmodified old value.
Fix attached.
Not part of this patch, but I would prefer this to be changesd in trunk so
that dai_effect_value() returned value of the effect being evaluated. Current
interface may have made sense in some distant past, but currently it only
complicates things - the incoming old value is used for nothing but to be
added, so the addition would be as easily be done in caller side. In case of
present = FALSE effects caller needs to calculate the delta out of value that
went in to dai_effect_value() and value that came out.
And then there's the semantical point that function name no way indicate that
it returns something else than the value of the effect.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 19 Jul 2014 11:59:31 AM EEST Name: DaiEffectValueZero.patch Size:
1kB By: cazfi
<http://gna.org/bugs/download.php?file_id=21461>
-------------------------------------------------------
Date: Sat 19 Jul 2014 11:59:31 AM EEST Name: DaiEffectValueZero-S2_5.patch
Size: 992B By: cazfi
<http://gna.org/bugs/download.php?file_id=21462>
_______________________________________________________
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