Update of patch #4894 (project freeciv):

                 Summary: UnitState requirement type with the test
TransportDependent => Add the new test TransportDependent to the UnitState
requirement type


Follow-up Comment #3:

Update to apply on top of current trunk and patch #4983

_To confirm, the intent is to use the same nativity logic as is used for
The intent of the patch is to check if the unit can exist on its tile (without
a transport). That is the current restriction on spy actions. This is what you
listed. At the moment (bug #22381) this is different from what is used in

_ if there is a UnitState requirement, having an "IsTransported" state may be
potentially useful anyway, even if not required to implement this specific
I agree. See patch #4983

(file #21545)

Additional Item Attachment:

File name: 0002-Add-the-new-test-TransportDependent-to-the-UnitState.patch
Size:4 KB


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