Update of bug #22392 (project freeciv):
Status: None => Ready For Test
Operating System: None => Any
Planned Release: => 2.4.3
Follow-up Comment #1:
I found the cause. I connected after the game was over. When attaching, the
client doesn't allocate the unit_class caches.
Noticed that with many cycles of attaching/detaching, the cache was allocated
many times (but not free).
Additional Item Attachment:
File name: S2_4_client_set_unit_class_caches.patch Size:1 KB
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