Update of bug #22392 (project freeciv):

                  Status:                    None => Ready For Test         
        Operating System:                    None => Any                    
         Planned Release:                         => 2.4.3                  

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Follow-up Comment #1:

I found the cause. I connected after the game was over. When attaching, the
client doesn't allocate the unit_class caches.

Noticed that with many cycles of attaching/detaching, the cache was allocated
many times (but not free).

Hack attached.


(file #21552)
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Additional Item Attachment:

File name: S2_4_client_set_unit_class_caches.patch Size:1 KB


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Reply to this item at:

  <http://gna.org/bugs/?22392>

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