On 27 July 2014 15:44, Leonard Hetu <leh...@shaw.ca> wrote:
> Hi Jacob.
> Thanks for getting back to me about this and for the link to the bug
> tracking system.
> The link has been bookmarked and I will do my best to make use of that in
> future.
> I have been playing the online/web version of the game.
> It was on July 22 or 23 I believe when I first noticed the problem.
> I was all the way through to researching Invention and was going to select
> Leonardo's Workshop when I realized it wasn't there as an option and that I
> had not built any of the wonders prior to that.
> Thinking perhaps it was a refresh issue, I saved the game, exited and
> restarted.
> All the wonders not already built by another nation were available to me.
> I selected the one's I wanted to build, but on the next turn the message
> appeared that they were no longer available.
> Yesterday (July 26), I started a new game to see if the problem still
> existed.
> As my first technology goal, I selected Trade.
> Once the research finished, one would expect to see Marco Polo's Embassy to
> be available to build.
> It did not show up as an option to build in the city menu.
> The day before (July 25), my first technology researched was Masonry.
> The Pyramids were available as an option once the research was completed,
> and I set one of my cities to build them.
> The next research goal was Philosophy. Once Literacy had been achieved, The
> Great Library did not show up as an option.
> I saved the game, exited, restarted the game and The Great Library was
> available to build.
> One of my cities was set to build this and on the next turn, a message
> appeared saying that the Great Library was no longer available.
> I clicked on the Nation tab and looked under Wonders, and The Great Library
> was not listed as having been built by any other nation.
> The other thing I noticed and forgot to add in the original email is that
> the year is now counting down by 1's instead of the 50's and 25's like it
> used to.
> Other than tinkering with the starting options (number of players, map
> size), to the best of my knowledge I haven't changed anything regarding
> rulesets.
> Out of frustration, I deleted any saved games I had.
> Leonard
> ________________________________
> From: "Jacob Nevins" <0jacobnk.fc...@chiark.greenend.org.uk>
> To: "Leonard Hetu" <leh...@shaw.ca>
> Cc: freeciv-dev@gna.org
> Sent: Sunday, 27 July, 2014 1:31:43 AM
> Subject: Re: [Freeciv-Dev] wonders not appearing ...
> Leonard Hetu writes:
>> I've been playing FreeCiv for a couple of weeks now and quite enjoy
>> it.
>> The last two days however, something has changed where the wonders
>> don't appear as a choice to build in the city menu.
>> The only way I've been able to get them to appear is save the game,
>> exit the site, then reload the game.
>> After doing this, the wonders then appear as a selection in the city
>> menu.
>> However, after selecting a wonder to build, one turn later a message
>> appears that it is no longer available to build.
> Hm. I don't know of any known issues like that.
> We'll need a bit more information before we can dig into this, though.
> Which version of Freeciv are you using, and which client (Gtk, SDL,
> web, ...?)
> What wonders have you seen this with? ...and have you changed to a
> different ruleset that the default?
> Do you have a save game that we can look at?
> It's best if you raise a ticket in our bug tracking system about this,
> so we don't lose it. See the instructions at
> <http://www.freeciv.org/wiki/Bug_Reporting>.
> Thanks,
>   Jacob
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 Are you the one who reported such an issue on forums too:
http://forum.freeciv.org/f/viewtopic.php?f=8&t=344 ?
 There's more information on the forums thread (it seems that the
wonder is simply obsolete, and the only bug is that for some reason
player is allowed to start building it after loading the saved game -
unless the bug is that wonder is erronously considered obsolete the
next turn)

 - ML

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