URL: <http://gna.org/patch/?5010>
Summary: [metaticket] Trouble with team_pooled_research=FALSE Project: Freeciv Submitted by: jtn Submitted on: Sat 02 Aug 2014 12:53:35 BST Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: We've had various bugs with team_pooled_research=FALSE since the option was added in patch #1868. This metaticket is has reduced scope compared to patch #4726, but is targeted at 2.5.0 rather than 2.6.0. I'm hoping that we can manage it without the necessary but disruptive rework that's going into 2.6.0. Rationale: * The civ2civ3 ruleset is new in 2.5.0 and uses tech upkeep * Tech upkeep probably won't work with team_pooled_research until 2.6.0 (bug #22058) * civ2civ3 is intended to work for multiplayer, so we need a team configuration that works * Therefore, I think we need to be able to say that team_pooled_research=FALSE is reliable in 2.5.0. (And this seems like an easier target than fixing all bugs in both TRUE and FALSE.) Some of the closed tickets attached to this one may not yet have been fixed in 2.5.x as they may depend on the rework done under patch #4726. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5010> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev