Update of patch #5015 (project freeciv):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => jtn                    

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Follow-up Comment #1:

Fix.

In civ2civ3, Industrialization is no longer a requirement for population-based
pollution (so contriving to forget that tech will no longer magically clean up
your buildings).

Other rulesets are unchanged. To retain old behaviour, add a new base effect:


[effect_pollu_pop_base]
type    = "Pollu_Pop_Pct_2"
value   = -100


and for every tech that had the 'Population_Pollution_Inc' flag, add an effect
with value 25:


[effect_pollu_pop_automobile]
type    = "Pollu_Pop_Pct_2"
value   = 25
reqs    =
    { "type", "name", "range"
      "Tech", "Automobile", "Player"
    }


(Also you probably want to add a helptext to these texts, since the
automatically generated one has gone away.)

(file #21835)
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Additional Item Attachment:

File name: trunk-pollu_pop_pct_2.patch    Size:40 KB


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  <http://gna.org/patch/?5015>

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