URL: <http://gna.org/bugs/?22567>
Summary: early cities undefended in civ2civ3 Project: Freeciv Submitted by: bvanevery Submitted on: Thu 04 Sep 2014 03:44:18 AM UTC Category: ai Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.99 svn rev 26211 Discussion Lock: Any Operating System: GNU/Linux Planned Release: _______________________________________________________ Details: The AI is extremely slow to make any kind of defense of its cities in the civ2civ3 ruleset, at Normal or Experimental difficulty. It is trivial to win the game simply by building Archers and marching them everywhere, no roads or other facilities needed. Most cities are walk-ins. Some cities build a unit that the Archer kills easily enough. Some AI players will finally build proper defenses if they survive the human player's early Archer blitz, but most of the civs will be dead by then. Any remaining civ will typically only have 1 city left. Civ2civ3 tends to generate supercontinents by default, so all enemy AI civs are easily reached and killed just by marching 1 square at a time. Pretty much this reduces the game to Pac-Man. Somewhat enjoyable to figure out how little one needs to do to kill everybody, but not really a civ game as we tend to understand them. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22567> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev