URL:
  <http://gna.org/bugs/?22567>

                 Summary: early cities undefended in civ2civ3
                 Project: Freeciv
            Submitted by: bvanevery
            Submitted on: Thu 04 Sep 2014 03:44:18 AM UTC
                Category: ai
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.5.99 svn rev 26211
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 

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Details:

The AI is extremely slow to make any kind of defense of its cities in the
civ2civ3 ruleset, at Normal or Experimental difficulty.  It is trivial to win
the game simply by building Archers and marching them everywhere, no roads or
other facilities needed.  Most cities are walk-ins.  Some cities build a unit
that the Archer kills easily enough.  Some AI players will finally build
proper defenses if they survive the human player's early Archer blitz, but
most of the civs will be dead by then.  Any remaining civ will typically only
have 1 city left.  Civ2civ3 tends to generate supercontinents by default, so
all enemy AI civs are easily reached and killed just by marching 1 square at a
time.

Pretty much this reduces the game to Pac-Man.  Somewhat enjoyable to figure
out how little one needs to do to kill everybody, but not really a civ game as
we tend to understand them.





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