Follow-up Comment #1, bug #22786 (project freeciv):

Note 1: I didn't think about this when changed code so that now also AI
players need to acknowledge their turn done (so threaded AI is not supposed to
have finished as soon as main thread has passed control to it and returned
itself). So in TRUNK this is certainly much more horribly broken than in
eaerlier branches - maybe worth separate ticket even.

Note 2: IIRC it was there even before /away mode was introduced, so it applied
to any /aitoggled player which was being watched (actually it probably
predates also separate observer connections)


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