URL:
  <http://gna.org/bugs/?22838>

                 Summary: UNIT_NUKE should be subject to unitwaittime
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Mon 20 Oct 2014 23:13:32 BST
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 

    _______________________________________________________

Details:

Somehow in bug #21934 we missed the point that the unit was unable to move due
to unitwaittime, but was able to explode.

I think that nuclear-explosion-in-place should be restricted by unitwaittime,
like movement and city building.
(While it might be amusing that someone who tries to act too soon is notified
by a loud detonation rather than the more usual server message, we should
probably fix this.)




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22838>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to