Summary: UNIT_NUKE should be subject to unitwaittime
Submitted by: jtn
Submitted on: Mon 20 Oct 2014 23:13:32 BST
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: Any
Somehow in bug #21934 we missed the point that the unit was unable to move due
to unitwaittime, but was able to explode.
I think that nuclear-explosion-in-place should be restricted by unitwaittime,
like movement and city building.
(While it might be amusing that someone who tries to act too soon is notified
by a loud detonation rather than the more usual server message, we should
probably fix this.)
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