Follow-up Comment #4, bug #22782 (project freeciv):

For S2_5, I think the least worst solution is a late addition to the scripting
API (for beta2). I'm going to assume that's OK and do it unless anyone else
gets there first.

For S2_4 it's not ideal to add a script function to a stable branch, but I
don't think ruleset Lua script compatibility with old rulesets is utterly
critical. It's that or declare it as a known issue; I don't really want to
revert any of pepeto's tech improvements for the sake of the multiplayer
ruleset (which isn't used that much?)

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