URL:
<http://gna.org/patch/?5475>
Summary: civ2civ3: readjusted effect of global
warming/cooling
Project: Freeciv
Submitted by: bardo
Submitted on: Sun 30 Nov 2014 03:24:03 PM UTC
Category: rulesets
Priority: 3 - Low
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
The main reason of this change is aesthetical, to try to get realistic
transformations in real earth maps, and at same time to keep a good variety of
terrains after loops of global warming and nuclear winter.
The first time that I modded these effects I did not fully understand them, I
just wanted to avoid the conversion of all land to ocean. This time I made
more testing.
I attach an animated gif after a loop of warming > cooling > warming, on an
earth scenario.
Unaffected terrain: deep ocean, mountains, hills.
Result of warming:
Glacier > Ocean
Forests > Jungles
Dry land > Desert or Swamp
Wet land > cycle between desert and swamp (to simulate floods and droughts).
Result of cooling:
Ocean > Glacier
Jungles > Forests
Dry land > cycle between tundra and desert
Wet land > Glacier or Tundra
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File Attachments:
-------------------------------------------------------
Date: Sun 30 Nov 2014 03:24:03 PM UTC Name:
civ2civ3-global_warming-Trunk.patch Size: 4kB By: bardo
<http://gna.org/patch/download.php?file_id=23005>
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