Follow-up Comment #6, bug #23012 (project freeciv):

> The flip side in changing the order would be that anything
> built this turn would not contribute to the production (Library
> increasing science, Marketplace gold, Factory production,
> Military units helping martial law or (in case of field units)
> causing unhappiness, or having maintenance of any kind)
But the current behaviour is already buggy. Taking for example a city building
a settler, it gets the production as expected, but when the settler is build,
the city workers are re-arranged, and the food and trade production you get
from it depends on the new used tiles.

I have described quite similar bugs some years ago (see bug #14473).


    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?23012>

_______________________________________________
  Message posté via/par Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to