Follow-up Comment #6, bug #23012 (project freeciv):
> The flip side in changing the order would be that anything
> built this turn would not contribute to the production (Library
> increasing science, Marketplace gold, Factory production,
> Military units helping martial law or (in case of field units)
> causing unhappiness, or having maintenance of any kind)
But the current behaviour is already buggy. Taking for example a city building
a settler, it gets the production as expected, but when the settler is build,
the city workers are re-arranged, and the food and trade production you get
from it depends on the new used tiles.
I have described quite similar bugs some years ago (see bug #14473).
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