Follow-up Comment #6, bug #23012 (project freeciv): > The flip side in changing the order would be that anything > built this turn would not contribute to the production (Library > increasing science, Marketplace gold, Factory production, > Military units helping martial law or (in case of field units) > causing unhappiness, or having maintenance of any kind) But the current behaviour is already buggy. Taking for example a city building a settler, it gets the production as expected, but when the settler is build, the city workers are re-arranged, and the food and trade production you get from it depends on the new used tiles.
I have described quite similar bugs some years ago (see bug #14473). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23012> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev