Follow-up Comment #3, patch #5629 (project freeciv):
_Sorry to comment only after this has been committed, but somehow I missed
that it's an effect earlier._
No worries.
_OTOH we may want to make the value to depend on action in question in the
future_
The planned follow up patch to this is an action requirement type.
_Converting from an effect to any other system is practically impossible, but
the other way is easy._
That is a good point.
The reason I did this as an effect is consistency with existing action details
configurable from the ruleset (incite cost, bribe cost, etc).
Having a Action requirement would help moving other action details to the
effect system. One thing I would like to add is the probability of success in
an additional possibility of failure (for extremely powerful actions).
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